Sunday, February 12, 2017

Alpha Mutation & Omega Tech Card Deck in POD format!!

If you are a fan of the 7th edition Gamma World RPG (the one based off D&D 4th ed.) and you always wanted more of those hard to get Alpha Mutation and Omega Tech cards then your radiation level 10 prayers have been answered!

Follow this link and get yourself the 120 card set!

I just received my set and they are fantastic! Cards were very sharp, readable and look just as good as the originals from the booster packs. Even if you don't play this version of the game the cards could easily be used in other d20 Apocalypse games.

They were well worth the price and I don't have to worry about over-priced single packs E-bay.

Saturday, February 4, 2017

Mutant Year Zero & Me!

Picked up this RPG recently to mine for ideas and such for my regular Gamma World games and discovered a world of goodness buried within! I don't think it will take over for Gamma World but it sure has some really cool stuff inside.

I like that it uses a set of cards similar to Gamma World, however these guys pulled it off much better. I never understood why Gamma World didn't differentiate the cards in the same manner as MYZ.
Mutant Year Zero Cards
Overall this is really a fantastic RPG, with a unique play-style that is very different to what I grew up on. After the party creates their Characters they also collaborate on the creation of the "Ark", pretty much your homebase. In a way it is sort of like Ars Magica and a Covenant. As your characters progress in the game so too does the Ark. The interesting thing is your ARK is a "living character" unto itself that can die, suffer setbacks or even flourish during the campaign. All this is dependent upon the choices the Players make as a governing body for the ARK.

Zone Sourcebook
Lair of the Saurians is a Zone Sourcebook for MYZ. It is less a module and more group of locations you can plop down wherever you like in your "Zone" that your campaign takes place in. There is just enough in each location description for a GM to run with and make these places fit his campaign. The book also has a Random Monster Generator that could supply you with some interesting twist on Post-apocalyptic adversaries.

The MYZ is a pretty cool RPG and I will be getting more of the items as they are released. If you like Post-apocalyptic games this one is worth checking out!

Thursday, December 15, 2016

Random stuff for your Apocalypse games

Here are some items, areas, creature encounters for you Gamma World/Metamorphosis Alpha/Mutant Future etc. games:

Pictured above:
Radd Tork and his BLUE Men
This Tech 3 wielding wastelander and his companion Androids are masters of Sonic Technology. They can be found entertaining random wasteland villages with their sound-barrages! Woe be those who offend them and don’t have ear-plugs!

The Androids from Deck 3 are unstable and insane. They're composed of surplus 'materials' from decommisioned space-ships/assorted junk, provided by unscrupulous SALVAGE TEAMS and could be (most probably are) made of bulk-heads from The Event Horizion!
I'm sure we see the problem there!

The Human is actually an extra-dimensional being (posing as a Pure Strain Human), anxious to see the zany interactions that must occur!

Pictured above:
This Legendary weapon of the Ancients can dissipate a Thunder Lizard, or a host of Planetary Apes in a single shot! Or can it!?!?! Is it worth the trouble having it will bring??? Get out your best Random charts and have fun rolling up all the weird shit this thing actually does. NEVER use the same chart twice, also use the Artifact charts from the 1st ed. DMG!!!

Pictured above:
Alpha Wave Chamber
Lounging here will not only eventually heal wounds but will reverse any adverse mental effects the PC’s are suffering! However, prolonged exposure will actually begin to drain Physical stats while inducing pleasure, this effect has to be saved against or the victims will not want to leave. If they die here the remains are cleaned up by robots leaving no clue as to the vile nature of this room.....