Thursday, February 28, 2013

Gamma world game from 2008-09

 This Game  was run in late '08-early '09. I am posting the write up I did on another forum again here. I have other game posts from various forums I will be re-issuing on this blog. Okay here we go!

We had already played twice when I started these posts:
2 sessions down and we are going strong.

PC's
BUCKSTAR, Pure strain Human, battle axe / chain mail / motor cycle helmet with flames on it.

SABETHA, Mutant Animal - Cat - bipedal, dark dependant, Heigtened brain talent, force field generation, density control other, fear impulse (afraid of sentient plants)

INFINITY BLITZ, Mutant Humanoid- Ultravision / H. precision / heat generation/ dual brain
Brain#1 total healing / repelling force
Brain #2 mental shield / temporal fugue

RILEY, Mutant Humanoid
chameleon Power / telekinesis / H. sense of touch

All four are refugees from a Tech 2 village recently wiped out by the Nomads from the Road Warrior. They are traveling on foot cross country to the nearest city-state. So far they have battled a pack of 5 Arks (dog-men), 5 squeekers (rat-men) in an abandoned Jiffy Lube, 10 neo-cavemen in the woods. They have just reached the City-state (basically Barter town, and YES there is a Thunderdome!!) Sabetha has been abducted by the local Duke ( a mutated Iguana with delusions of Grandeur) who is looking to hoodwink the PC's into being his Team in the Thunderdome Games against other teams from local leaders in the area!


after only a few hours within the walls of Barter town, the mutant cat was abducted by a band Hoop (mutant rabbits) slavers and taken to the slave market! The other Pc's through rumor gathering found their friend but did not have the funds to buy her back. Approached by an NPC who offered to purchase their friend if they would all compete in the Thunderdome as his "team" since his current team recently died. The players agreed, fees were discussed and so they entered the "Thunderdome". They were set loose in an old sports arena and had to fight a FRoghemoth! After much havoc the PC's emerge victorious and are presented to their true patron "Sedric" the Duke of barter town. Sedric is a mutant iguana with a bad smoking habit. Since the Pc's killed the Froghemoth he thinks they have what it takes to cross the wasteland and seek the hiding place of the "Iron Oracle". Sedric believes this Oracle will allow him to keep barter town safe from other local warlords! The Pc's accept the mission since it also brings the chance for them to loot the ruins of the wastelands where many treasures of the ancients lie in wait!

Crossing the wasteland day 1, the players encounter a the burning wreckage of a Griswald family cruiser. upon closer inspection the fire is discovered to be a ruse and albino C.H.U.D.'s (cannabilistic humanoid underground dwellers) leap out from camoflaged pits! The chud's are laid waste by the PC's, a majority fall to the vibro-blade fury of Infinity Blitz! A laser pistol is taken from the chief of the CHUD.


Day 2 the group comes upon a lone ruin and decides to stay the night. Buckstar spends a few hours monkeying around with ancient gadgets on the wall of a room (old AC unit) to no avail...he was really bummed he couldn't figure out what it was. In the basement the group uncovers a lair of giant mutant spiders!!!! a hastily thrown grenade causes much destruction spider goo and moderately harmed players who then retreated to the above ground levels to spend the night. An ancient I.D.card and a plastic poncho are found in a storage bin. The next day during travel a flight of giant dragonflies were spied in the distance.

Day 3 in the wasteland the group is assaulted by invisible attackers! the first victim is a PC's pineto (riding cactus horse). After a much confused and crazy few rounds of melee one of the attackers is slain and upon its death is revealed to be a giant flying worm!! the Pc's make a fighting withdraw as the worm is devoured by it's invisible friends!!!

This game started using the 1983 version of the rules, which I believe is considered 2nd ed. However this game is currently on hold as I have decided to change it over to using the new "Mutant Future" rules from Goblinoid games. If you like Gamma world and have not checked this out I would suggest you should.


So far the character transfer has been easy, we are working on the mutations now. Some of the mutations in Gamma world were REALLY powerful and vague. Mutant future has reigned it in and so far we are all enjoying where the switch is taking us so far.

P.S. Labyrinth Lord rocks too!

I fell really behind keeping this up to date. And as you can guess this campaign died out not long after my last update.

So here is the short version:


  The party made the trek across the wastelands to the mountains that bordered the Glow-lands. here they found the cave entrance to the Iron Oracle. Once underground they entered what became the remains of an ancient subway station, fun roleplaying interaction with a malfunctioning robot ticket booth attendant! The robot made them purchase tickets to go to strange places they never heard of and would not allow the mutant cat to enter the Platform!! A few giant spiders (Blackuns), and flesh eating beetles later they encountered Ol' Jedediah wielding his double barrel 12g and hollerin' "git out a here ya dang mutate bastards!" He chased them around but ended up getting tripped into a pool of radioactive goo! The group then began the trek along the dark tunnel to find the Iron Oracle and have since been never heard from again....


 Well I hope you enjoyed that tale, I hope someday to discover what happened and if they ever found the Iron Oracle.

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