Here is a short write up of the 3rd play session:
The party has waited 5 full days in the village resting. They decide to
go and seek the party that went East. The doorway to "Heaven" interests
them; they believe the lost group may have headed there.
takes the lead and the group head east through the woods. During the
noon lunch break they are hailed by a "voice from the trees" ! Looking
around they see a male and female Orlen with hands outstretched. The
male "speaks" without moving his lips!!! After a few minutes of talking
Rayquan realizes the Orlens are telepathic!
The Orlens are called
Rjakis (male), Dymemne (female). They have come to this land by way of
the Sky Column and the "moving room". They have come in search of aid
because their land is suffering from longer "night cycles". Their home
is called "LevulWhon" and is made of Halls & Rooms.
believes the Orlens are from an underground bunker. They ask the Orlens
to join them in a search for the missing party and then they will help
the Orlens with their problem. The Orlens agree and the group continues
east. As camp is being made for the night Rayquan, Xen and Buckstar
realize the map of "ward" they have is off. Distances are wrong, etc.
But hey what do you expect from a hand drawn map that is over 50years
old. The group is wary of the "Blighted wood" shown to be on the other
side of the grasslands that lie just beyond their own woods.
and Rjakis are on 3rd watch as the sun rises when a cackling noise
alerts them to a large silent spider grasping and dragging of Xen!
"Blakun!" cries Rayquan and the rest of the group awakens! Rayquan
attempts a mind blast and discovers it is useless on the spider! Rjakis
fires an arrow (1pt dmg). Buckstar gives chase and fires his Slug
Projector! Blowing a leg off! Sabetha follows up with a shot from a
paralytic Dart thrower! Hit! Spider is stunned for 3 rounds! (amarillo
now called Hindenburg) charges the stunned spider and mauls it to death
with a claw attack! Xen is roused and a search for the Blackun's lair is
A large web in the trees is found as well as a man-sized
cocoon! This is opened carefully with the hope of finding a tribesman. A
tribeswoman "Jafria" is found but very dead, clutched tightly in her
hand is a "strange item" (gray ID card, engineering), also found is a
portable stove (works!), a zippo lighter ( few charges left), and a case
of 9 bottles of synthinol WOOHOO!
The group leaves the forest and
heads east across the open fields of grasslands. Around midday they come
upon the body of another tribesman "Jolo". Though wrapped in bloody
bandages his wounds were grave and he died here. The party decides to
stay on the outskirts of the Blighted wood and head SE towards the
doorway to Heaven.
So ends Session 3.
The night passes by uneventful, strange glowing wispy lights are seen in
the Blighted wood! Morning comes and the party sets out east:
Buckstar - pure human
Sabetha - mutated bipedal cat girl
Hindenburg - mutated armadillo
Rayquan Photomat - mutant human
Xen - Synthetic
2 NPC friends - Rjakis & Dymemne the Orlen couple. In MA1e these would be Humanoid #5 in the creature listings.
reach the Doorway around noon, it looks like a metal archway with a
door in it sitting in the middle of the grassland maybe a 1/4 mile south
of the Blighted Wood. A few miles in the distance beyond the arched
doorway they see the crystal spires of what can only be a "city" of the
Ancients! Xen decides to bypass the Arch and head out across the
grasslands to the city. "I want to meet the Gods" he says! Rayquan and
the rest of the group gather in front of the "door to Heaven" and
Rayquan knocks on it!. At this point Xen discovers there is an invisible
barrier preventing him from traveling past the "doorway" to the city
beyond! "There must be a test, before we meet the Ancients." says
Taking a closer look at the Archway the group sees it is
quite overgrown by a patch of vines. Rayquan steps forward to pull them
away from the doorway and is promptly ATTACKED! A poisonous "grabber"
vine! wraps itself about his arms! Fail save vs. Poison! Paralysis sets
in!Sabetha's plant phobia kicks in and she runs off, Buckstar draws
forth his powerful "Sunsword" and slices Rayquan free and drags him away
from the vines! Hindenburg rushes up and swiftly tears the remaining
"grabber" vines to shreds with her claws! The main body of the "grabber
remains perched atop the Arch a few vines quivering! Xen takes the
"zippo" from Rayquan and lights a ball of dried grass weed he has
impaled on the end of his spear and uses this to burn the mutant plant!
Sabetha returns once the plant is dead.
A few minutes later Rayquan
is feeling better and the group studies the Archway in depth. The
discover a small rectangular slot on the right side. Rayquan asks
Buckstar for the Gray card they found on Jafria. Buckstar steps up and
slides it into the slot......
A low humming sound emanates from the
arch and the door begins to open, at first it is pitch black beyond...
the group as a whole leans forward peering into the blackness. . . when .
. bzzz . .click! They are all momentarily blinded by the bright white
light of Heaven! Blinking they see a stark white entry hall with a small
doorway leading to a second chamber which itself contains a doorway to a
third chamber which from there they see a closed doorway seemingly made
of white light! A soft melodious voice beckons them inward! They decide
as a whole to enter the white hall!
The doorway to Heaven closes
behind them and the entire group crowds the 10x10 first chamber.
Hindenburg notices that a body lies just inside the doorway in the 2nd
chamber and peeks in to look at it, meanwhile Xen has discovered a
talking/vision wall on the left hand side of the 1st chamber. He sees a
woman that begins to beckon to the party and regale them with the
wonders of the "Sohni kroncom!" Buckstar realizes there is a matching
vision wall on the right side and touches it! It blazes to life showing a
scene of the Ancients in all their glory moving about a vast chamber
carrying backpacks and getting inside cylinders that rise into the sky!
Xen, now sees a man drinking from a red cylinder and smiling! Rayquan
cries out, as the vision wall before Buckstar changes to show the flying
cylinder in a night sky meeting a "Shut-tal"! Rayquan says perhaps the
"Shut-tal" is the true way to meet the Ancients and this is the way to
get to it! everyone is very excited when Hindenburg reveals the body
from the next room! It is another of their missing tribesmen, his name
is Jale an orange haired mutant of superior strength. He is cold, and
dead at least a few days. There however is no sign of wounding upon him.
It is decided that Buckstar should see if the Door can be reopened to
the Ward and Jales body is placed outside in the grass. This completed
and the 1st chamber sealed again the group as a whole steps through the
inner doorway into chamber 2. A crystal blue door slides down blocking
their retreat back into the 1st chamber. A vision wall comes to life in
here showing strange symbols and lights, even Xen says he really doesn't
"get" what they mean. A soft melodious male voice talks for a moment
and then everyone feels tingly all over! They decide to move into the
3rd and last chamber and check the doorway of white light. Upon the
group entering this last room a door seals them off from chamber 2. The
door of light seems to be a clear door lit from the other side and
nothing can be seen beyond! However in this 3rd chamber hanging from
racks to the left and right are silver suits of the Ancients! "Shut-tal
Pihlott" cries Rayquan! and begins to take off his buckskins in favour
of the silver garment! He cuts a hole in it for his tail, Xen, Buckstar,
and Sabetha follow suit! The Orlen couple remark that they have never
been in a place like this before! A stern womans voice is heard in the
room and the lights go all Red! after about ten seconds the lights go
Yellow! everyone is very nervous! "the ancients have been angered!" says
Xen. Then the lights go Green, the white light beyond the door goes
out! there is a loud hissing noise, the room starts to become very cold!
As the door slides up and utter blackness is revealed beyond at the
same time as explosive decompression takes the group by surprise!!!!!
vs. DEATH all around! Those who make it have grabbed something to keep
from being sucked out, failures are going out the door! Those who made
it are allowed a d20 roll equal to or less than Dex to grab someone who
is going out the door! Clatter! Clatter!
Rjakis and Dymemne, as
well as Buckstar fling off into the void! All the while Xen and
Hindenburg have activated their greater forcefield mutations in hopes it
will save what remains of the party! Rayquan makes an Int roll for his
studies of the ancient "Shut-Tal" manuals back in the village and finds a
red lever behind a small panel that he pulls on and causes the Door to
heaven to close! The remaining 4 party members have suffered 2d10 dmg
apiece as well as the loss anywhere from 1-3 CON points! But they live!
all the doors open behind them and they scramble madly to the original
entry when Rayquan realizes "Aw crap! Buckstar had the gray card key to
get in here!" Xen shoots the door with his slug projector and merely
scratches the paint! Rayquan ask him to shoot the wall where the Key
would go. Doing so makes a hole and reveals wires and sparking
circuitry! Rayquan starts jamming a spear in there in hopes to short out
the door! after a few moments the Main doors do open about 2 inches and
the sunlight from the Ward and the grassland can be seen! An enraged
Hindenburg pushes through and with a feat of strength forces the doors
open! As the group tumble out onto the grass they look up to see 4
bipedal sword armed cat-men growling at them! Sabetha steps forward and
assures them the party mean no harm and want only to get away from here!
The reaction roll is favorable and the cat-men allow them to leave.
a whole the party decides to head home report what they have found,
heal up and then make a trip to the Sky column to try to locate the
village or Rjakis & Dymemne and let them know what became of them.
so end session 4
MORE GAME BACKGROUND:
So the game Thurs night July 1st ended up being cancelled, which in a
way was good. It will allow me some time to work on the areas they may
be entering next; most notably where does the Sky Column allow you to
go? Well they know from Rjakis & Dymemne that they came out of a
"moving room" from within the Sky Column, and that their land was known
I have decided that each dome is an approx.
25-30 mile diameter. There is an emergency airlock (as the group has
encountered as the Doorway to Heaven). There is another doorway (Doorway
to Hell, on players map) that will lead to a jump tube that will take
them to level 13-14 of the Warden. Also the dome itself has 3 other
major areas. Level 1: this area is in the base of the dome directly
beneath the environment level it contains labs, living quarters, storage
and other amenities that would have been used by the scientists, techs,
laborers & robots that would have worked in the Forest Dome. I am
going to use the map from Barrier Peaks of Level I as a guide for myself
for the layout of this area. So far I have in my head that they will
meet the other peaceful Orlens of Level 1, as well as the twisted
Vegypygmies! the now intelligent mutated hydroponics plants!!!
2 of the dome will contain the magnetic rail trains/ travel tubes
(Space 1999) that connect back to the Warden as well as to other Domes.
there is the a maintenance are at the top of the dome, Kinda like a low
attic space with all the tubes pipes wiring etc. for the Holographic
dome interior, simulated weather machinery, etc. Alot of this stuff is
OLD and brittle, lots of danger of possibly irrepairbly harming or even
destroying the Dome here!
Well more to come soon!
P.S. watch Space1999 episode: Mission of the Darians for a great MA influenced treat!