Trippy Faceless Androids of the Warden or Gamma Terra, you choose then attack your players with mechanical vengence!
Gamma World 2nd ed. Android Warrior
Number: 1-6 Morale: 1d6+4 Armor Class: 7 Hit Dice: 10d10 Land Speed: 12/900/36
Mental Str: 1d10+11 Int: 1d10+8 Dex:1d10+11 Ch: 1d10+11 Con: 1d10+11 Phys. Str: 1d10+11
All Androids wear Tech III armor and carry Tech III weapons.
Mutant Future: Android, Clone Neutralizer
No. Enc.: 1d4 Alignment: Neutral Movement: 120' (40') Armor Class: 4 Hit Dice: 50hp
Attacks: 2 Damage: by weapon Save: L5 Morale: 10
They have Mark 2 laser pistols in their hands (6d6 dmg.) and they always attack Pure Humans on sight!
Gamma World 4e Berserk Android Level 6 Brute
HP: 86 bloodied: 43 Initiative: +7 AC: 18 Fort: 19 Ref: 17 Will: 18 Perception: +8
Speed: 6 Immune: poison Resist: 10 fire, 10 radiation Standard Actions: Machine Slam (physical) At-Will Attack: Melee 1 (one creature) +11 vs. AC
Hit: 2d8+8 physical dmg. (3d8+8 while bloodied) and target falls prone. Shotgun (physical, weapon) Recharge 5-6
Attack: Ranged 5 (one creature); +11 vs. AC
Hit: 3d6+4 physical damage. Triggered Actions: Berserk Flailing - Encounter
Trigger: the android is first bloodied
Effect: (immediate interrupt) android uses machine slam against each enemy adjacent to it. Auxiliary Power (healing) - Encounter
Trigger: android drops to 0hp
Effect: (immediate interrupt) android regains 10hp
STR: 19 (+7) DEX: 18 (+7) WIS: 11(+3) CON: 16 (+6) INT: 10 (+3) CHA: 8 (+2)
Always a fan of androids surprising the PC's who thought they were humans. I used them sparingly in my younger days. I'll be sure to unleash the power of Sky-Net upon them in my up-coming adventures!