Tuesday, January 16, 2018

Paizo Starfinder Goodness!!

Some new Starfinder items that will work great with your Gamma World or Metamorphosis Alpha campaigns.

First up is the new map pack: Starship Decks
(blurb from Paizo)
Whether your player characters are exploring strange technology or have been kidnapped by aliens,
impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used when you unveil the far future as your next setting for adventure. Inside, you'll find 18 richly crafted map tiles, with features like:

Arcane Workshop
Escape Pods
Fighter Hanger
Medical Bay
Starship Bridge
Turbo Lifts

here is the link:

Second is the new flip map: Urban Sprawl

(burb from Paizo)
Whether the heroes are fighting cybernetically augmented gangsters in the dirty streets of a metropolis or simply out for a night on the town, no Game Master wants to spend precious game time drawing every street and alley. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science fantasy set pieces for the busy Game Master. This double-sided map features an upscale, futuristic city center on one side and the dark and dangerous alleys of a dystopian megacity on the other, providing the perfect setting for any science fantasy urban escapade.

here is the link:

Also check out the Tech Dungeon flip-map and the Tech Deck Item cards, and the Iron Gods Item cards deck. All three of these items are great for Gamma World/Metamorphosis Alpha.

I recently used the Tech-Dungeon flip mar in a Gamma World one-shot I ran and I would highly recommend it.

Tuesday, January 9, 2018

Gamma World 2e: Sunday One-shot

Was asked to fill in for a friend, his normal 5e D&D game was down 2 of 6 players at the last minute. The remaining 4 wanted to still play something so he called me and asked if I could run something for them. I agreed to give them a taste of Gamma World!!
I quickly rolled up 7 random mutants based on some miniatures, grabbed a handful more to represent some gamma creatures and headed to the Game Shop.

I did the old Rite of Passage style adventure. Travel through the badlands, reach the Dome and return with fantastic treasures of the Ancients or die trying. The players chose their mutants and we got down to business.
Mutants Arise!
The party from left to right:
Sylin - mutant lizard
Zar - mutant ant
Uhoh -  mutant humanoid
Salutarus - mutant ivy plant
Ssharghhlughh (greg) - sentient slime
Cal-then battle!
They battled rad-ghouls, a Cal-then, a pair of spider-goats(a favorite creature from Mutant Future RPG), and lastly a gang of 6 Red Death nomads guarding the Dome ruins.
Rad-ghouls fight!
Fun was had all round, the enjoyed the less restrictive play (no worrying about actions or 5 foot steps etc.) I run my games very loose and cinematic. Tell me what you want to do, roll some dice and go!

They rode through the badlands on a solar powered harley driven by Salutarus with a claw foot tub sidecar ( greg rode in the tub), a basket on the handlebars for the lizard, and a small trailer/wagon for Zar & Uhoh.
spider-goat battle!
They loved rolling on the random items charts for gear and ancient treasures!
Red Death Nomads!
I have been told the 2 players that didn't show that night are jealous of those who got to play Gamma World! So I may get a second adventure out them. 

If you don't have one grab the Paizo Double sided map "Tech-Dungeon" it is a great Gamma world map.

Saturday, January 6, 2018

Metamorphosis Alpha Campaign: starting on a smaller scale

Valley Forge from Silent Running
So you want to start a Metamorphosis Alpha game but feel overwhelmed by the vastness of the Warden. Scale it back and try a smaller ship. Here we have the Valley Forge from the movie Silent Running which can easily become a host for a small scale MA campaign.

We have six domes that you can use to set up your separate environments, and a nice spaceship part for all your robots and technical weirdness.

A fun exercise is to use the  Wilderness Encounter tables from your Expert D&D rule book or other game of your choice to help create your Domes.

I'm going to use my D&D Expert rules charts on page X57 to create an example couple of Domes for our small-scale Warden.

Let's see, we have ten categories: 1)Clear, Grasslands, 2)Woods, 3)River, 4)Swamp, 5)Barren, Mts, Hills, 6)Desert, 7)Inhabited, 8)City, 9)Ocean, 10)Jungle.

Rolling a D10; I get a - 7 Inhabited. ok, now I will roll again - 4 Swamp.
So Dome 1 is going to be a Swamp environment that is inhabited. Now lets see by what... rolling our d8 we get a 3 for Inhabited - Humanoid, and 8 for Swamp - Dragon!

So Dome 1 is home to a tribe of mutant humanoids (descendants of crew who trapped here long ago) that are in a constant battle for survival against mutant-giant alligator "dragons".

Now Dome 2: we get a 1: Clear ,Grassland & a 5:Barren, Mtns, Hills.
D8 comes up with a 4 -animal for the Clear, Grasslands  & 2-flyer for the Barren, Mtns, Hills.

So I think Dome 2 environment will be a large nature preserve, like a mini Yosemite National park. I can fill this with all sorts of mutated versions of regular animals etc. Do this process four more times, adjust or re-roll if you get too many similar results and you are off and running with a mini-warden ready to be explored. The players can start as members of one of the inhabited domes or crew freshly awakened from cryo-sleep and sent to "fix" a problem in one of the domes by the now Insane ship's A.I.

Have fun!

Tuesday, January 2, 2018

Metamorphosis Alpha: Robot enemy for players to get killed by.

Art from Android Arts

Max 2
Autonomous Supervisory Cargo/Maintenace Robot

Background: Max2's were Robotic managers for general purpose household and repair robots. They could issue commands and concentrate work efforts when and where needed. During the "accident" Max2's artificial intelligence was damaged and now it wants to eliminate all non-robotic life on Deck 13. When ecountered it will pursue PC's with intent to kill. Max2 cannot however get other robots except Security types to attack, as it reports all biological lifeforms as hostile to the central Computer.

If the Max2 is destroyed it will return in a shiny new unit within 2D6 turns. My players ran afoul of Max2 on Deck 13 while scavenging for supplies. It turned into a tense few rounds of cat & mouse as he chased them up and down the aisles of cargo containers. They beat him up pretty good, but not before they suffered greatly from the tractor/repulsor beam & grasping claws! They retreated back through a ventilation conduit from which they initially gained entry.

Max2 is like a robotic Jason Vorhees / Michael Myers type silent stalking killer! And yes he will spin his grasping claws in a circular fashion just like in the "Black Hole" movie!!!

Have fun murderizing your players with Max2.